Warhammer 40k Dawn Of War 2 Retribution Patch 316 Rating: 4,7/5 9762 votes

Is for informative and interesting gaming content and discussions. Please look over our and before posting. If you're looking for 'lighter' gaming-related entertainment, try! The goal of is to provide a place for informative and interesting gaming content and discussions. Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers. That and when I try to find books on these subjects most developers don't want to shit all over people they worked with or they were written by academics who never worked in a giant studio since it is so rare.

Relic leaves Dawn of War 3 behind. Pihkaltih 314 points 315 points 316 points 10. As a former 40k player, Total War Warhammer has been one of the best games I.

Also producers/devs don't play THAT many games, otherwise we couldn't do our job. Having tried to teach about these topics is difficult especially when the games are totally dead and impossible to demonstrate what is wrong with them.

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I find myself having to construct mini-example videos or charts to talk about something that I can't even find videos demonstrating gameplay in some instances. Like if Rocket had played SWG & UO, then read through Raph Koster's articles on developing both of those games he probably woulda rethought his strategy entirely when designing DayZ standalone. The thing is, they claimed the in-game look is to match the current look of Tabletop W40K, but their line of reasoning makes absolutely no sense. The miniatures to some extent do look like that, yes.but just sticking that in a video game misses that the miniatures are a real-life abstraction of something represented in universe at another level of abstraction, they are not how they actually look.

You've got all sorts of factors that affect how the miniature look, ranging from paints used, to real-life lighting, to shading and detail work, techniques used, the overall theme, even just the skill of the painter. None of that applies to the game. So what they've done, is gone for an art style in a game (which is supposed to be 'in-universe') which uses something out-of-universe to represent something in-universe. If you look at the W40K artwork, that's usually closer to how things should actually be, but even that isn't accurate.

You wouldn't base an art style directly off those paintings, because that isn't a correct in-universe representation of those things. That isn't to say there has to be one specific art style and nothing else is allowed, but using the miniatures thinking they're right (and when the game isn't supposed to actually emulate a tabletop game, in this case) is getting things entirely wrong. The first Dawn of War game got the bright, colourful look of the miniatures right without being cartoony. It still matched W40K despite all the colour it used, because it took the extra steps to make it all feel like it was an actual in-universe depiction of these things. What DoW3 does instead is tries to represent W40K in a serious manner yet also as some weird, cartoony, shiny plastic-miniatures universe at the same time for some reason. It just doesn't work because you've right away misunderstanding things. Using the miniatures to determine the actual art style completely misunderstands what they're supposed to be.

They are not bright, colourful, cartoony, shiny things in-universe because they aren't plastic miniatures affected by real-life circumstances.

'We Listen to Our Players'.Really? 'We listen to our players' is becoming a mantra among MMORPG community people. From Age of Conan to City of Heroes, with each new patch some representative comes out and says that something was done because of community feedback. I contend that this, to some extent, is just simple pandering to the community designed to make us feel like we matter. The developers have a plan for their game. It is poor practice to not know in what general direction you wish to take your product.

You don't develop a millions-generating service by the seat of your pants or the will of the community (EVE may be the exception). Therefore, while the developers may use community feedback to determine which features get worked on first, or which low-hanging, easy-to-implement fruit gets plucked, anything radically outside of 'the plan' likely won't get any attention. On one level, the developers simply can't help but to add things that have been suggested by a player.